翻訳と辞書 |
Game engine recreation : ウィキペディア英語版 | Game engine recreation
Game engine recreations are remade engine interpreters for video games that replace the original engine binary that came with the original game. A notable example of game engine recreation is ScummVM which successfully recreated the SCUMM engine of classical LucasArts' point and click adventures. For further examples, refer to the list of game engine recreations. == Motivation == Game engine recreations are made to allow the usage of classical games with newer operating system versions, recent hardware or even completely different operating systems than originally intended. Another motivation is the ability to fix engine bugs which is often hard or impossible with the original engines (with notable exceptions, see community patch) once a software has become unsupported Abandonware, with the source code not available.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Game engine recreation」の詳細全文を読む
スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース |
Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.
|
|